After all, while "Paper Trail" is a cool post-release addition, most of the actual time gamers commit to "playing" its missions will be spent online - pouring over browser based clues, puzzles, and mini-games. Without a doubt, it would have been fun to play with more than four core powers but Smoke, Neon, Video, and the final conduit ability (which we won't spoil here), provided plenty of room for experimentation and diversified/personalized combat.Īs a result, even though we'd all love to add more abilities to our charged-up Delsin, it was probably unrealistic (though understandable) to think that Sucker Punch would have spent a significant amount of time developing an entire new power as a reward for a DLC experience that required very little in-game asset development. While we still do not know the reason neither were ultimately added, maybe they were scrapped altogether or evolved into other (final) powers, there's no denying that creating, balancing, and bug testing Delsin's in-game arsenal must have been extremely time consuming. However, in a pair of messages from the official Sucker Punch Twitter, the developer asserts that Paper powers will not be made available - but gamers can look forward to other "Paper Trail" inspired unlocks:ĭays back we highlighted two powers that Sucker Punch had, at one point, considered for inclusion in Second Son - Glass and Wires. Still, Sucker Punch also put together a cross-medium experience, "Paper Trail," that follows an escaped conduit in-game as well as through interactive viral marketing content.Įver since "Paper Trail - Part 1" debuted, many gamers began wondering what rewards might await participants at the conclusion of "Part 6." Given that the central character in "Paper Trail" can control and use Paper, as opposed to Neon, Smoke, etc., players remained hopeful that a new conduit power might be unlocked after completing all of the DLC missions and puzzles. Gamers who pre-ordered Second Son were treated to a set of DLC missions in the form of "Cole's Legacy" but, while the add-on wraps-up lingering story threads, the actual combat scenarios weren't particularly memorable. A 10-hour campaign that's supplemented with (sometimes redundant) side missions left some gamers wanting more - even if there is an entire second side of the morality system, with new power options, to explore. Still, while the game has racked-up positive reviews across the board, the actual content in the title is somewhat limited. After all, while Titanfall managed to top March NPD sales, the game was on the market longer and released across multiple platforms (later adding the Xbox 360 in April), meaning that even though Second Son came in at number two, Sucker Punch Productions managed to push a lot of units (especially considering 7 million PS4 consoles have been sold). Despite launching on a single platform, the PS4 exclusive inFamous: Second Son managed to sell over $1 million copies in a single month - ensuring that future inFamous sequels will remain a priority for Sony.
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